GAMIFICATION METHOD IN TEACHING AND LEARNING: A CASE OF RETAILING MANAGEMENT SUBJECT

Authors

  • Mohd Hafizie Suhaimi Universiti Malaysia Kelantan, Pengkalan Chepa, 16100 Kota Bharu, Kelantan
  • Azyanee Luqman Universiti Teknologi MARA, Bukit Ilmu, 18500 Machang, Kelantan
  • Mohd Afifie Mohd Alwi Universiti Malaysia Kelantan, Pengkalan Chepa, 16100 Kota Bharu, Kelantan
  • Md Zaki Muhamad Hasan Universiti Malaysia Kelantan, Pengkalan Chepa, 16100 Kota Bharu, Kelantan
  • Afwan Hakim Md Mahdzir Universiti Malaysia Kelantan, Pengkalan Chepa, 16100 Kota Bharu, Kelantan
  • Muhammad Naqib Mat Yunoh Universiti Malaysia Kelantan, Pengkalan Chepa, 16100 Kota Bharu, Kelantan

Abstract

Currently, the use of gamification element in teaching and learning has become dominant. Generation Y students are more receptive to this technique as it is easier for them to grasp the information either inside or outside of the classrooms. With regards to this, a research on students’ engagement has been conducted in order to compare between traditional method and gamification method of teaching and learning among 150 students at a public university in the East Coast of Peninsular Malaysia. The result indicates that students’ engagement is higher when using gamification method. As a conclusion, the use of gamification element has been proven to increase the students’ interest in learning difficult subjects as well as improve the ability of lecturers to communicate information in a more efficient and effective manner.

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Published

2024-09-24

How to Cite

Mohd Hafizie Suhaimi, Azyanee Luqman, Mohd Afifie Mohd Alwi, Md Zaki Muhamad Hasan, Afwan Hakim Md Mahdzir, & Muhammad Naqib Mat Yunoh. (2024). GAMIFICATION METHOD IN TEACHING AND LEARNING: A CASE OF RETAILING MANAGEMENT SUBJECT. INTERNATIONAL JOURNAL OF EDUCATION, PSYCHOLOGY AND COUNSELLING (IJEPC), 3(18). Retrieved from https://gaexcellence.com/ijepc/article/view/2922