THE IMPACT OF DYSLEXIA GAME LEARNING ‘LEXIPLAY’ ON CHILDREN’S LEARNING PROGRESS

Authors

  • Farah Najiha Ahmad Faculty of Computer Media and Technology Management, University College TATI City Campus, Terengganu, Malaysia
  • Noor Ashikin Seman Faculty of Computer Media and Technology Management, University College TATI City Campus, Terengganu, Malaysia
  • Zainudin Othman Faculty of Computer Media and Technology Management, University College TATI City Campus, Terengganu, Malaysia
  • Siti Rokiah Ab Rahman Research Institute for Islamic Products and Malay Civilization (INSPIRE), Universiti Sultan Zainal Abidin (UniSZA), Terengganu, Malaysia

DOI:

https://doi.org/10.35631/IJEPC.1059018

Keywords:

Dyslexia, Game-Based Learning, LexiPlay, Educational Technology, Literacy Development

Abstract

Dyslexia is a learning disorder that affects children's reading, writing, and comprehension abilities. Various educational interventions, including digital learning tools, have been designed to support dyslexic learners. This study explores the impact of LexiPlay, an interactive dyslexia game learning application, on children’s learning progress. Through a mixed-method approach incorporating quantitative assessments and qualitative feedback, the study evaluates improvements in literacy skills, cognitive engagement, and motivation. The findings suggest that LexiPlay significantly enhances reading fluency, phonemic awareness, and confidence in dyslexic children, indicating its potential as an effective educational tool.

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Published

2025-08-07

How to Cite

Ahmad, F. N., Seman, N. A., Othman, Z., & Ab Rahman, S. R. (2025). THE IMPACT OF DYSLEXIA GAME LEARNING ‘LEXIPLAY’ ON CHILDREN’S LEARNING PROGRESS. INTERNATIONAL JOURNAL OF EDUCATION, PSYCHOLOGY AND COUNSELLING (IJEPC), 10(59). https://doi.org/10.35631/IJEPC.1059018