THE ELEMENTS OF INTERACTIVE FICTION IN “PROMINENCE”

Authors

  • Nur Aizzat Izzaty Abdul Rahim Universiti Sains Malaysia
  • Dr. Halimah Mohamed Ali Universiti Sains Malaysia
  • Professor Dato’ Dr. Sohaimi Abdul Aziz Universiti Sains Malaysia

Keywords:

Interactive Fiction, Structural Elements, Montfort, Game

Abstract

“Prominence” is a new adventure computer game. It is also new as a genre of interactive fiction in the corpus of electronic literature. Hence, the study of “Prominence” in the context of interactive fiction genre is also a study that has not been carried out yet exclusively in the aspect of its structure. For that reason, this paper aims to primarily focus on the structure of “Prominence”. Mainly, the structural elements of interactive fiction in “Prominence” that will be discussed are pronged by four elements; a computer program, potential narrative, world model and game. By focusing on the four main structural elements, this paper shows how “Prominence” works as an interactive fiction. The interactor’s interactivity with all these four elements of interactive fiction in playing, engaging and navigating discourse would likely give a diverse sense of aesthetic experience while interacting with the play, which is called immersive pleasure. The discussion on these elements of interactive fiction supports the interactor to successively challenge their self to fit into the play and draw inference on new ideas and information they find during interaction.

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Published

2024-07-18

How to Cite

Nur Aizzat Izzaty Abdul Rahim, Dr. Halimah Mohamed Ali, & Professor Dato’ Dr. Sohaimi Abdul Aziz. (2024). THE ELEMENTS OF INTERACTIVE FICTION IN “PROMINENCE”. INTERNATIONAL JOURNAL OF HERITAGE, ART AND MULTIMEDIA (IJHAM), 2(5). Retrieved from https://gaexcellence.com/ijham/article/view/846