THE EDUCATIONAL IMPACT OF GAME-BASED LEARNING: ANALYZING BENEFITS ACROSS DISCIPLINES

Authors

  • Mohamad Zaky Chumari Universiti Tun Hussein Onn Malaysia, Johor
  • Nursyafiqah Zabidin Universiti Teknologi MARA, Melaka
  • Nor Afifa Nordin Universiti Teknologi MARA, Melaka
  • Puteri Nur Hidayah Kamaludin Universiti Teknologi MARA, Melaka
  • Nurshaza Farah Md Sharif Universiti Teknologi MARA, Melaka

Keywords:

Disciplines, Effectiveness, Game-Based Learning, Qualitative

Abstract

Game-based learning has recently emerged as an innovative teaching and learning technique in both physical and virtual classroom settings. Hence, this study was done to analyse its documented effects on students that have been reported in previous empirical research papers. Employing qualitative method, several relevant studies, across science and social science disciplines, were examined. The data gathered was then presented in a comprehensive table, consisting of the objectives and participants, research approach, and key findings, reported by each research paper examined. The study also analysed emerging themes found in the data gathered. Most notably, the analysis found game-based learning to facilitate the learning process, regardless of the disciplines involved. The study concluded that game-based learning could be applied widely in any given classroom settings and provides favourable outcomes to the teaching and learning process. The study also emphasised that game-based learning must be carefully crafted in the educators’ planning to suit specific lesson objectives.

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Published

30-06-2024

How to Cite

Mohamad Zaky Chumari, Nursyafiqah Zabidin, Nor Afifa Nordin, Puteri Nur Hidayah Kamaludin, & Nurshaza Farah Md Sharif. (2024). THE EDUCATIONAL IMPACT OF GAME-BASED LEARNING: ANALYZING BENEFITS ACROSS DISCIPLINES . INTERNATIONAL JOURNAL OF MODERN EDUCATION (IJMOE), 6(21). Retrieved from https://gaexcellence.com/ijmoe/article/view/583