IMPROVING STUDENTS’ ABILITY TO ASSOCIATE PHYSICAL QUANTITIES WITH SI UNITS THROUGH TEMPUR SAINS: A GAMIFIED CARD GAME APPROACH
DOI:
https://doi.org/10.35631/IJMOE.831098Keywords:
Educational Card Game, Game-Based Learning, Gamification, Physical Quantities, SI units, STEM EducationAbstract
TEMPUR SAINS was developed as a card game to help students associate physical quantities with their corresponding SI units. Sixteen Form 4 students from a Science STEM A class participated in the evaluation. A 16-item matching test was given before and after the game session. The mean score increased from 7.63 in the pre-test to 11.94 in the post-test. Improvement was observed in 15 of the 16 physical quantity–SI unit pairs. The largest increase was found for ketumpatan, where the correct responses increased from 18.75% to 81.25%. The results show that TEMPUR SAINS can be used as a supplementary activity to practise the association between physical quantities and SI units. Further evaluation with a larger number of students and matched pre-test and post-test responses is recommended.
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