A SYSTEMATIC LITERATURE REVIEW ON INTERFUSION AUGMENTED REALITY MODEL (IARM) BASED ON IMMERSIVE ENVIRONMENT, ASSISTIVE TECHNOLOGY AND AFFECTIVE DESIGN PRINCIPLES FOR VISUALLY IMPAIRED INTERACTION

Authors

  • Aishah Khalid Faculty of Computer Science and Mathematics, Universiti Teknologi MARA, Cawangan Terengganu, 23000, Dungun Terengganu, Malaysia; 2Pusat PERMATA@Pintar Negara, Universiti Kebangsaan Malaysia, 43600, Bangi, Selangor, Malaysia https://orcid.org/0009-0002-3932-3950
  • Nurulnadwan Aziz Faculty of Business and Management, Universiti Teknologi MARA, Cawangan Terengganu, 23000, Dungun Terengganu, Malaysia https://orcid.org/0000-0001-6693-9430
  • Siti Zulaiha Ahmad Faculty of Computer Science and Mathematics, Universiti Teknologi MARA, Cawangan Perlis, 02600, Arau Perlis, Malaysia https://orcid.org/0000-0001-8529-0171

DOI:

https://doi.org/10.35631/JISTM.1143007

Keywords:

Augmented Reality, Assistive Technology, Affective Design Immersive Environment, Interaction Experience, Visually Impaired

Abstract

Augmented Reality (AR) has emerged as a promising technology for enhancing interaction experiences quality and well-being for visually impaired (VI) users. However, existing solutions are often fragmented, focusing on isolated components such as visual enhancement, auditory navigation, or assistive functionalities without a unified integration framework. While existing systematic literature reviews (SLR) have focused on AR’s impact across various domains such as education, healthcare, and entertainment, there has been limited attention to AR’s applications designed for visually impaired individuals, particularly in their failure to incorporate affective design principles. This study aims to systematically review current AR-based and immersive technologies for visually impaired interaction and identify key components that contribute to effective user experience. A systematic literature review (SLR) was conducted following the PRISMA approach using three databases: Scopus, IEEE Xplore, and Web of Science. A total of 90 records were identified, with 62 remaining after duplicate removal. Following title, abstract, and full-text screening, 24 studies were included for analysis. The findings reveal four dominant themes: assistive navigation and spatial awareness, multisensory interaction, affective and adaptive interaction, and AR-based accessibility enhancement. Despite advancements in each area, the results indicate a lack of integration across these components.  Based on these findings, this study proposes a conceptual direction towards an Interfusion Augmented Reality Model (IARM), which emphasizes the integration of immersive, assistive, affective, and AR elements to enhance visually impaired interaction experiences. This study contributes to the development of unified and user-centred AR accessibility frameworks by integrating immersive, assistive, affective, and interaction-oriented design components into a single conceptual direction through the proposed Interfusion Augmented Reality Model (IARM). The framework provides a structured reference for researchers, designers, and developers in designing more holistic, adaptive, and multisensory AR interaction experiences for visually impaired users.

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Published

2026-06-11

How to Cite

Khalid , A., Aziz, N., & Ahmad, S. Z. (2026). A SYSTEMATIC LITERATURE REVIEW ON INTERFUSION AUGMENTED REALITY MODEL (IARM) BASED ON IMMERSIVE ENVIRONMENT, ASSISTIVE TECHNOLOGY AND AFFECTIVE DESIGN PRINCIPLES FOR VISUALLY IMPAIRED INTERACTION. JOURNAL INFORMATION AND TECHNOLOGY MANAGEMENT (JISTM), 11(43), 112–131. https://doi.org/10.35631/JISTM.1143007